A Memory to Forget: Chapter 3 – Memory Shatter.

Orlando had knocked Barnabeak out.

And the heroes brought him down to Amelia’s basement where they bound the unconscious feathered creature to a chair.

This was a bit of an unusual situation for them and they discusses what they actually wanted to learn from Barnabeak.

Alfein checked the unconscious shaman and found a vicious knife stuck to his back with residue of the dangerous poison found on Daryl’s body.

DM note, I introduced a variant of the Negotiations process from Draw Steel to prevent the interrogation to go on indefinitely.

Having woken him up, Alfein started questioning him. But while they she made some headway, Barnabeak suddenly changed from the nervous skittish creature mimicing pirate speech to a menacing tone and behaviour.

The heroes realised there were two personalities: Barnabeak and the Shade.

It was hard for them to balance the seemingly two separate conversations, but had a break through when they realised the Barnabeak personality was very keen in getting ride of the Shade.

Finally the heroes had a break through and the Shade left the Kenku.

From Barnabeak they learned that he was convinced the Nyxarians from the world’s creation myth were real.

He also tried to explain a concept foreign to himself, which was that the Nyx can travel through memories and that Fey had started reappearing in Daisygate awakening memories of Fey.

A fantastical story had it not been for the fact that the heroes by now were strongly Shatter, the green-skinned girl was in fact a Fey.

They also learned Barnabeak had indeed killed his friend Daryl while controlled by the Shade. Heart-broken, the Kenku left to turn himself over to the Inquisitors.

Shatter’s role

After an infuriatingly difficult conversation with Shatter involving words, crayons, magic and sparkling lights, the heroes finally understood Shatter’s purpose: She can shatter memories.

While it wasn’t apparent how to make use of this, it was clear she would be dangerous to the Nyx.

According to Shatter, Alfein’s memory loss was due to them being “shattered”. Shatter promised it wasn’t her.

It was also clear that Shatter had been sent to help the rulers of Skylathar to fight the Nyx should they arrive from the stars like in the fairytales of old.

Going back to Thornlock

But without a clear way to communicate directly with the powers that be, the heroes decided to return to the original lead: Deliver the box to the Triarch at Thornlock.

But this time they had a plan:They would bring the empty box and hand it over to who might show.

Alfein suggested tagging the empty box so Amelia cast Light inside the box and closed the lid. The spell would last 1 hour and when the crate was opened, a beam of light would rise 40ft in the air acting as a beacon.

As the party approached Thornlock, 6 Iron Mask appeared demanding the box in return for the heroes safe passage.

But while two of the Iron Masks carried the crate away, the other four u-turned on the safe passage promise and attacked the heroes.

It was a weak and predictable move and none of them managed to land a blow on the heroes.

As the right progressed our heroes had the upper hand.

But the Iron Masquerade didn’t come without a plan: they started shouting for help as they dropped their cloaks and masks.

To the horror of the heroes, the cloak and masks dissolved into the ground and as the Daisyguard emerged, the last two Iron Mask threw themselves on the weapons of our heroes killing themselves making it look like they had been attacked and murdered by our heroes.

With the back against Thornlock and the trained Daisyguard in front, the situation has gone from challenging to problematic.

Exhausted steps

She’s running through the streets.

The streets belong to the vibrant city of Daisygate, but she doesn’t know it.

The people with the iron masks are chasing her.

She doesn’t know why.

She’s learned to hide herself in layers upon layers of clothes as the inhabitants of this, to her, strange city always react to her with fear, curiosity, unease whenever they see her skin, her eyes, her ears, her hair.

She’s smaller than most of them.

They think her a child of the gutter when she hides in her rags.

Good.

At least they don’t look at her as some alien creature.

The iron masked pursuiters come around the corner behind her.

They haven’t seen her.

If she just stays quite in the shadow, they might pass.

They are maybe 20 arm’s lengths away, 15, now 10.

The sun rises and the rays illuminates where she stands. All the Gods be damned. None of them are her friend anyway.

Her allegiance are to older powers long gone from this world.

So why is she still here?

The iron masks are 5 arm’s lengths away.

She can’t run. Her legs cannot carry her anymore.

A door opens behind her and large hands grab her from behind and pulls her through.

The man closes the door quickly and quietly.

He says something.

She doesn’t understand, but his whispering voice and caring eyes, calms her.

She doesn’t know him, but he’s a friend in a city full of would-be enemies. Curious.

The iron masks pass outside.

Everything is suddenly calm, quite, even safe.

When did she last stop running? When did she last rest?

She collapses, blissfully asleep before she even hit the ground.