How to play in Daisygate

Daisygate is meant to be a rich world of characters and stories.

While I am ultimately the arbiter of the truth, any player can be a Dungeon Master in the overall Daisygate story.

Think of Daisygate as a series of TV series, each with its own director (like the CSI franchise) rather than a single movie with a single storyline.

Homebrew rules

We play Dungeons & dragons 5e (2014 or 2024) with a few homebrew rules:

Death saves

Inspired by Daggerheart, Daisygate has three option when you hit 0 hit points:

  1. Death, but going out in a blaze of glory, automatic critical hit, one final heroic act etc.
  2. Fate – Standard D&D death saves including automatic critical hit if it’s delivered from within 5 feet, which means two failed death saves!
  3. Injury/Setback – the PC lives but there is some kind of cost/permanent injury sustained

Multiple Inspiration points

We allow up to 3 inspiration points as we’ve noticed that when players only have 1, they tend to not use it.

Healing potions

Using Healing potion yourself is a bonus action. Pouring it down som other person’s mouth is an action.

Attack of Opportunity

We play with Attack of Opportunity, but the creature leaving combat can roll a DEX saving throw, with DC of the attackers to hit roll, to avoid being hit.

Counting arrows and spell components

We don’t count arrows. It’s too much admin.

We do not use spell components, but spell are still Verbal or Somatic.

Wealth

Counting coin is challenging in D&D5e and as such we abstract wealth inspired by D20 Modern.

  • Struggling
  • Middle class
  • Affluent
  • Wealthy
  • Rich
  • Very rich